The Climb Dev Diary 2: Ascent is live

In our second dev diary, key members of the team behind The Climb talk about some of the challenges of creating a beautiful game in VR and how they overcame them.

Hitting 90fps, and the intense level of close-up detail required for a believable VR experience are all covered, alongside some absolutely delicious gameplay footage.

Creating a AAA quality game in VR comes with its own unique set of demands – check out the video and find out the new techniques and processes the team had to adopt to achieve their vision.

The Climb Team

March 22, 2016

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